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TS3 Magic - With Custom Skill in Mods & Tools
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02-23-2010, 03:03 PM
(This post was last modified: 06-09-2010 07:55 AM by kolipoki.)
Post: #1
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Some Sims choose to be Doctors. Others, choose to be Musicians. But now, your Sims can choose to become Magicians. After about a month of painstaking coding and a lot of help I bring to you Magic for the Sims 3. This simple Mod contains 18 new interactions centered around magic. Along with all of those interactions, a custom skill is involved, Magic.
The Wand: The wand can be found under Hobbies/Skills. The wand cost $100. As of now, the mesh is not recolor able, but hopefully that will change in the near future. The mesh was created by Flabaliki. The Skill: To obtain a skill in magic one must A) Buy a wand and B) Put the wand in your Inventory and then C) Use the practice magic interaction on any mirror. The skill comes with two statistics and two challenges Statistics:
Challenges:
The Animation: As custom animations are not really possible yet, this is not a new animation. However it is pretty close to looking like the real thing. Sorry for the hand grip being a little off, but it is unavoidable because it is not a new animation. Interactions: Mischief...
Chores...
Bless With...
Kill by...
Master Wizard Interactions
Warlock Interactions Mind Control...
Warning This mod, while although awesome, might cause problems, so be careful and let me now if you come across something. Having Trouble? So if anyone is having trouble adding the wand to the inventory go to the following and follow whats under the spoiler... http://www.modthesims.info/download.php?t=391693 What to download? If you are a normal user just download the Kolipoki_TS3_Magic. If you have downloaded Magic and are getting error files, try using the TestersOnly file. BE WARNED!!! I have had no time to test it so it could mess up your game so use at your own risk. Thanks to all those who helped me and will continue to help me with this.
"I reject your reality, and substitute my own!" Adam Savage |
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26 users say Thank You to kolipoki for this post |
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I believe in everything until it's disproved. So I believe in fairies, the myths, dragons. It all exists, even if it's in your mind. Who's to say that dreams and nightmares aren't as real as the here and now? -- John Lennon
The Attack Cat
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New Update 3/13/10:
"I reject your reality, and substitute my own!"
Adam Savage
Creator
Posts: 563
Thanked: 9 times
I believe in everything until it's disproved. So I believe in fairies, the myths, dragons. It all exists, even if it's in your mind. Who's to say that dreams and nightmares aren't as real as the here and now? -- John Lennon
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thankyou <3
SecretGraphix
visit us to learn how to make graphics and order and collect from moi (:
call me maddy <3
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ClutterTablePaperTowelRoll.package
SculptureWallMountedFish.package
I thought the problem was with s3oc.
When I went to save a few things before reinstalling my game I found the following script error message 11 times.
<?xml version="1.0" encoding="utf-8" ?>
- <ScriptError Version="6" Type="MiniScriptError" MaxRecursionDepth="0">
<ExceptionData>simulating object is null unable to obtain an interaction object An element with the same key already exists in the dictionary. #0: 0x00013 throw in System.Collections.Generic.System.Collections.Generic.Dictionary`2:Add (ulong,Sims3.Gameplay.Skills.Skill) (16478AE0 [-8069425374344311410/0x9003a4602caf0d8e] [1C9120F0] ) #1: 0x0027b callvirt in KolipokiMod.KolipokiMod.WandInts:OnPreLoad () () #2: 0x00000 in Sims3.SimIFace.Sims3.SimIFace.ObjectGroupsPreLoadHandler:Invoke () () #3: 0x0000b callvirt in ScriptCore.ScriptCore.LoadSaveManager:OnObjectGroupsPreLoad () ()</ExceptionData>
- <GameData>
<BuildType>Release Mono</BuildType>
<CommandLine>C:\Program Files (x86)\Electronic Arts\The Sims 3 High-End Loft Stuff\Game\Bin\TS3SP01.exe</CommandLine>
<Game_Version>3.1.7.004001</Game_Version>
<Code_Version>0.RL-2.0.92</Code_Version>
<Content_Version>1.Content.sbsp.42</Content_Version>
<Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>
<TCC_Version>1.TCC.dl.1209</TCC_Version>
<Build_Version>0.2.0.92</Build_Version>
<Type>Release</Type>
<Timestamp>2010-02-02-1944</Timestamp>
<CPU_Level>High</CPU_Level>
<GPU_Level>UltraHigh</GPU_Level>
<Game_Start>2010-03-22 23:09:51</Game_Start>
<Data>C:\Program Files (x86)\Electronic Arts\The Sims 3/GameData\</Data>
<Overrides>(none)</Overrides>
<Exe_Path>C:\Program Files (x86)\Electronic Arts\The Sims 3 High-End Loft Stuff\Game\Bin\</Exe_Path>
<User>codebuilder</User>
<Host>SIMS-BUILD120</Host>
</GameData>
<ObjectData />
</ScriptError>
I removed any files having to do with magic and tried those cloned files again. The good news for s3oc is those files no longer lock up the game. The bad news for me is my sim panels still don't expand. The bad news for you is there is a problem with your WandInts.
I'll check back with you after I get done with the reinstall.
Sometimes the Dragon wins, and I am the dragon.
Creator
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Great job on the wand!
The Attack Cat
Posts: 202
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"I reject your reality, and substitute my own!"
Adam Savage
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Aqua666, proud to be a member of The Sim Supply since Mar 2010.
Junior Member
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Drowning?
Please! <33
Thanks for this, had heaps of fun. I used Twallan's Super Computer to open up houses at night, and I would start fires and murder everyone.
Wiizz, proud to be a member of The Sim Supply since Apr 2010.
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There is an Angel in Heaven named Gloria. I miss you Mommy.
The Attack Cat
Posts: 202
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"I reject your reality, and substitute my own!"
Adam Savage
Junior Member
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Ryder, proud to be a member of The Sim Supply since Jun 2010.
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Josette
Josette, proud to be a member of The Sim Supply since Apr 2010.
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You can see more of my creations at MTS http://www.modthesims.info/member.php?u=2328056